This week I have attempted to start the pieces of written work I have to write, a 1000 word "report" on how Pixar's development and success was influenced by social, political and historical contexts, and a 1000 word case study of our choosing. I have also had a very busy weekend, with it being Mother's Day and all, so i haven't got too far with my college work this weekend.
However, yesterday, I had to talk to Neil Wood, because the case study we have to write is for his lessons, and I wasn't really all that sure how to go about it. He mentioned that the topic I wanted to write about, Nintendo, was too broad, and wasn't focused on a particular area enough, which was fair enough, but I really couldn't think of anything else that much to write a case study about, which was really stressing me out, as I did feel a bit pressured to think of ideas there and then. Neil was also trying to think of ideas for me to write about, but the creative subjects he teaches are very different to what I'm learning, so apparently he doesn't have too much of an understanding of New Media. The case study needs to be something relevant to the course, and to be honest I didn't feel too comfortable writing about the things he was suggesting and I did feel he was losing a bit of patience with me, which really didn't help how I was feeling and made me feel more nervous about today. However, it was advised that I spoke to Neil Brewis today about ideas for my case study I could write about, so Lynda and I agreed to try and see Neil B. first thing today, which we did.
Neil B.wanted to catch up with the class individually anyway today, about ideas for the final proposals, which considering everything, I'm going to decide to attempt my Trading Card Game idea, the idea that Neil approved of the most, and I also felt that this would be quite a different project for me to attempt, compared to work I have been doing, really for the past 2 years! I did mention however, that I'm probably not as knowledgeable about the subject of Trading Cards as I am with other New Media products, such as video games and animated movies, but Neil said that it was fine to not know as much about trading cards, as it will give me a lot more to find out. I can also hopefully use other ideas, such as designing games, animations and storyboards in future projects, so we'll just see what the future brings.
About the Case Study, I felt Neil B was much more helpful with suggesting ideas, and he mentioned how I could use what I have learned and read in other modules, such as reading about Pixar in the Creativity and Social Contexts module to help with this case study I have to do. He also mentioned how I could compare and contrast two different people, or films, or companies, which I thought seemed like an excellent idea. I spoke to him about my Nintendo idea, which he agreed was very broad, but said I could write about Mario, but that would require me to do more reading than I have time to, so he thought I was probably best to stick to something related to what we have been studying in Creativity and Social Contexts, which Neil describes as "basically art history." It was also nice that some of the second year New Media students did say if I was struggling a bit with my case study, they wouldn't mind offering some help and advice through Facebook.
After my chat with Neil I thought it would be a good idea to write about the Trading Card Game idea in more detail, so that it's a lot clearer and a lot more broken down for me to accomplish the tasks required for me to successfully complete my project to the best of my ability. I started by writing in more detail what it is I have to research, so unlike past projects I won't get too confused and stressed with the research, and I also wrote down more detailed steps for the development of my project as well, for when I get far enough in my project to start developing the final designs. I feel that this is good to do before I start my research tomorrow, which Neil said as a bit of a guideline to find and write about between 25-50 images, which over the next week or so I think should certainly be achievable. MORE RESEARCH! FUNFUNFUN!
No comments:
Post a Comment