Because I had a bit of a tough day yesterday, I was feeling quite sensitive walking to college and was feeling nervous about the day ahead. I was nervous that, even though I have done quite a lot more sketches for my Trading Card Game project (from now on, I might just call it the Spirit Rush Project as that sounds cooler,) Neil (Brewis) was going to expect more.
Because of my worries from yesterday, first thing this morning I was able to speak to my college support Lynda about these worries, including the trip, working on a presentation in pairs, having to present my journal/blog next week, and what happened at the Uni yesterday. I found her advice very helpful, and I feel I can certainly understand what she said and made these worries seem very manageable. She suggested to email the blog to Neil (Wood) and only print off a few pages from the past month or so, and to only worry about my contributions about working in pairs. I certainly felt a lot better after speaking to Lynda, and was certainly less worried about what happened yesterday
Went back to the classroom, and we were given a timetable sheet about how and when we were going to do the steps required for each of our projects. It was good that I had already considered this, even though I was a bit behind to where I would have liked to have been by now. I also showed Neil (B) my progress so far on my project, and explained to him what it was I was doing, and discussed with me how I will display my work at the end of year show, which does seem a while away, but it is worth thinking about. He also gave me some feedback on my work so far for the Spirit Rush project, saying that he felt that some of my designs for the spirit characters were too similar, even though I found an idea I liked and tried to stick to it. He also said he preferred some of the designs that were way more basic, but I wasn't too keen on myself. It did take me a while to take in and absorb what he had said, but Neil did say to draw another 10 character designs, which needed to be more different than the ones I had already done. He did remind me about how much he liked the simpler drawings, which I felt didn't really take much of my effort or imagination, and I didn't believe in as much, but then Lynda told me that she would have felt similar to how I was feeling and said to maybe compromise what I wanted and what Neil wanted for my future designs.
I spent lunch with my friend Jake from Interactive Media, and the Paris trip, who is also working on an end of year project, his Final Major Project (FMP), which is what I had to do this time last year. He told me he was working on a Turn Based Role Playing Game with Bug characters. This idea later reminded me a lot of Pokemon, as I was playing Pokemon quite a lot over Easter, but his idea sounded a lot like this but just with Bug type Pokemon, which sounded cool. Another Interactive Media student told me he was working on a board game (like a Snakes and Ladders type of board game, where you have to get from A to B, not something like Monopoly or Cluedo) that can be played electronically for his FMP. I decided to try and draw a couple more design ideas over lunch while they were working over their lunch break, which to be honest I never normally do, as I feel it's super important to take breaks from your work. However, I ust be honest, I don't feel I got much doe over lunch at all, I spent more of it talking to Jake and some of the other Interactive Media students. I also saw a couple more people from school today that I haven't seen in a while, and it was very nice to see them too.
Worked on the designs for the rest of the day, as well as my blog when I was struggling to think of more ideas, and then called Neil over to check on my progress just before the end of the day, and unfortunately he still wasn't happy with my designs, even though I tried hard to make them more varied and more different. He also kept on telling me lots of different reasons why he liked my much simpler and basic designs, which to be honest I don't believe in and wouldn't have been happy to work on as I feel they were too basic and I feel they didn't show off my creative ability as much. It was quite upsetting, especially towards the end of the day that my designs still weren't pleasing Neil, and we did end up disagreeing on the designs, and I felt his comments were a bit too critical and not as constructive as they should have been, and I felt he did use a few harsh words during his criticism, and this did upset me, even though he made clear that he was only trying to help. I'll be honest, I did feel very upset about the criticism I received at the end of the day, especially since I have genuinely tried to accept his comments from tis morning and put them in my designs and just felt like I needed to go home, as it was too much to take on at the time.
Lynda then tried to calm me down and took me out of the room to do this, and explained to me that...
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